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논문 기본 정보

자료유형
학술저널
저자정보
김호다 (Chonnam National University) 주애란 (Seoyeong University)
저널정보
한국데이터전략학회 Journal of Information Technology Applications & Management Journal of Information Technology Applications & Management Vol.31 No.3
발행연도
2024.6
수록면
53 - 69 (17page)

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초록· 키워드

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This study was attempted to promote changes in traditional design education at a time when non-face-to-face education is necessary, such as digitalization, rapid social structure change, and post-COVID-19 situations, and to meet the demands of the times when user-centered design is more emphasized. Therefore, the goal of this study is to explore the process of developing mobile apps and operating education for deaf learners through design thinking-based interaction zesign education for design students. Specifically, the curriculum was designed by selecting a design thinking methodology suitable for major students to experience empathy and solutions to user problems. The subject that students majoring in this study want to sympathize with is deaf learners, and the subject of the curriculum is the development of educational support applications for deaf learners.
Accordingly, a mobile app prototype that can support online learning for deaf learners was created based on the interaction design education plan designed based on design thinking. In addition, after collecting and analyzing the feedback of deaf learners to evaluate the prototype effectiveness, the final mobile app prototype was presented as an output. Through this process, interactive design education based on design thinking helped to strengthen the ability to empathize with and solve the needs of deaf learners to major students and improve the design learning experience.
Based on these findings, if a methodology suitable for various user groups is selectively accepted for design education, the students in the major will have the ability to design by prioritizing the actual needs of users despite changes in the environment of the future design society.

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Abstract
1. 서론
2. 인터랙션 디자인 교육과 디자인씽킹
3. 문제 인식과 연구 대상의 이해
4. 인터랙션 디자인 교육 연구
5. 디자인씽킹 방법론 기반 인터랙션 디자인 교과 운영 사례의 시사점
6. 결론
References

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